A downloadable game

Gijinka planets wield the power of the cosmos to solve their problems. Fight between eachother within the Sol System Family, and against extra solar threats in this low poly 2.5D fighting game.

This is an early prototype of Solar Flair.  This is a project born of an exchange in the digital basement discord that led to a ton of fun community brainstorming about a theoretical game. A fighting game where the planets come to life and fight about their problems.

I want this project to be a collaborative one where members of the community can contribute, work together, build new skills and create a human made piece of art that others can enjoy for free. 

The game is intended to be 2.5D, using low poly 3d models in a 2d playspace. In order to iterate on concepts, characters and more, we have decided to start by using 2d sprites. 

We are still in the process of finalizing the first playable build, so follow us on socials and stay tuned!

Gameplay

Solar Flair is a 4 button fighting game that focuses on linking together specials as you manage your Universe meter. Gain meter to level up and empower your Universe Attacks. Maxing out your meter will cause you to reach critical mass and trigger an install that allows you to go all out on offense. Make the most of it before you fizzle out. 

Solar Flair uses a LHSU layout: 2 normal attacks, 2 special buttons, and supers are performed with motion inputs + SU.  

L  M  S

U        Throw(or, L+H)

Solar/Universe Attacks and Fizzle.

Solar attacks are specials which are always available. Universe attacks are different, they are free at level 0, but as you gain super stocks and level up, they'll gain an added cost alongside their new abilities. Trying to use Universe attacks without enough Meter(indicated by shooting stars around your head) will cause your character to Fizzle Out and become vulnerable. 

Managing Meter 

If youre at risk of Fizzling out, you can end a combo early and build more meter using your mobility tools. Alternatively, you can spend a super stock, which will drop you to a lower level. Everyone also comes equipped with a Replenish super. On hit, it will refund you some meter and allow you to continue your combo. 

Critical Mass

This mode acts as a powerful install that removes meter limits and allows for unlimited super use for a short time. It will activate automatically qhen you max out your meter. So spend your bar in other ways if you dont want to go Critical.  Critical Mass also doubles as a combo breaker, since its activation is an invulnerable and unblockable burst that will end Combos and send your opponent flying on hit.


Characters 

Mars/Ares

This hot blooded delinquent is a bruiser who is always down to scrap. She has a bit of a chip on her shoulder when it comes to her siblings Terra and Luna. They seem to have it all, and Ares desperately wants to show that shes better than them. 


Style: All Rounder/Bruiser

Movelist 

Target Combos 

5L>5H

j.5L>j.2H

j5H>j.2H

Solar Attacks

2S - Uppercut 

5S(Air OK) - Spin Attack

6S - Overhead Swing

Universe Attacks

2U - Slide

5U - Phobos (Fireball)

6U - Deimos ( Fireball)

Supers

236SU - Grand Slam

214SU - Replenish 


Bsky: https://bsky.app/profile/playsolarflair.bsky.social

Discord: https://discord.gg/YcckPGMgp

Patreon: https://www.patreon.com/mrmkl


Updated 2 days ago
Published 5 days ago
StatusPrototype
AuthorMr.MKL
GenreFighting
TagsLow-poly, No AI
ContentNo generative AI was used

Comments

Log in with itch.io to leave a comment.

Congratulations! I would love to play it!